How To Backstab In Tf2

How

Still, if you click just outside of the backstab range, you will do the regular 'poke' or 'swipe' with the knife, but if you are in range, you will do the downwards stab. Because melee hit. 178 votes, 35 comments. 500k members in the tf2 community. This subreddit is dedicated to Team Fortress 2, created by Valve Corporation in 2007. Spy Backstab Exploit Its possible to backstab front facing players by priming your butterfly knife on front facing players and then changing your target to your victim. This YouTube is the best example of how to preform the exploit.

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Tf2 backstab script

Spy's Auto Backstab - Team Fortress 2 Hacks and Cheats Forum.

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Backstab

Tf2 Spy Auto Backstab Hack


UnKnoWnCheaTs - Multiplayer Game Hacks and Cheats> First-Person Shooters> Team Fortress 2
[Coding] Spy's Auto Backstab
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Spy's Auto Backstab
22nd January 2012, 01:57 PM #1

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Current m_bReadyToBackstab offset is 0xAB0.
WARNING: this code can't be 'used', it was just trying to share some info with other people who are coding their own cheats. Also there are better ways to accomplish autobackstab.
Last edited by lmaobox; 15th September 2014 at 09:32 PM.
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22nd January 2012, 02:08 PM #2

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22nd January 2012, 03:35 PM #3

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22nd January 2012, 04:34 PM #4

Posts: 46
Wow nice! Wish I could implement that into something, say a super spy package with headshots for amby and auto backstab hahaha. Thanks for sharing!
jgpg is offline

23rd January 2012, 12:02 AM #5

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ph0ne is offline

23rd January 2012, 03:47 AM #6

Posts: 7
hi, sorry im kinda of new. How do i use these codes?
provokking is offline

23rd January 2012, 03:53 AM #7

Posts: 6
hi, sorry im kinda of new. How do i use these codes?
You can get the latest offset for m_bReadyToBackstab by reading from the netvars.
Once you have a pointer to CBaseCombatWeapon (which is C_BaseEntity + 0xD10) (which you can also get from a netvar dump), you just add 0xAB0 to it to give a bool that tells you if you're ready or not..
Anyways, I've been stuck on this for a while now: how do you get a weapon's ID? I've been sifting through client.dll & client.dylib in IDA and Olly, and can't seem to find how to get the offsets. I can find offsets to IsShotCritical and the spread fine.
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23rd January 2012, 07:54 AM #8

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Anyways, I've been stuck on this for a while now: how do you get a weapon's ID? I've been sifting through client.dll & client.dylib in IDA and Olly, and can't seem to find how to get the offsets. I can find offsets to IsShotCritical and the spread fine.
There's several ways to do it but the easiest way is to, of course, use networked vars.
Last edited by ph0ne; 16th February 2012 at 01:50 AM.
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23rd January 2012, 05:39 PM #9

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Getting the virtual function for GetWeaponID is really easy, just check the cross references to FX_FireBullets as it's passed as a parameter. You can also find the GetSpread virtual function offset here, though doing a string search for 'mult_spread' is definitely much easier. There are actually a LOT of ways to find the GetWeaponID virtual function, this is one of those things where the SDK really comes in handy.
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24th January 2012, 06:05 AM #10

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what does Current m_bReadyToBackstab offset is 0xAB0. mean please reply!
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24th January 2012, 07:08 PM #11

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24th January 2012, 07:14 PM #12

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Thx +rep (tomorrow if i can give new reps ^^) i will implement elements from that in my own private cheat
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13th February 2012, 05:02 AM #13

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can you make an instruction of how to put it and where to put it thanks if you didnt make a video and didnt do what i said fu
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13th February 2012, 12:56 PM #14

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can you make an instruction of how to put it and where to put it thanks if you didnt make a video and didnt do what i said fu
If this looks new to you, you´ll probably have some issues on using this code .
I would advise you to learn some basics in coding before you try to handle these things.
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13th February 2012, 01:14 PM #15

Posts: 169
wow, i've never thought of this before! nice share +rep
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16th February 2012, 07:12 AM #16

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Last edited by kirbyz; 17th February 2012 at 09:58 PM.
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6th March 2012, 04:19 AM #17

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I agree with mylittlepony make a video on how to do it.
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6th March 2012, 10:04 AM #18

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I agree with mylittlepony make a video on how to do it.
If you have working TF2 base, you just need to call that code in your CreateMove hook. If you dont know what I am talking about. well. it wont be that easy.
lmaobox is offline

7th March 2012, 04:37 AM #19

Posts: 20
Love those l4d style glows, and of course the auto backstab
xneutral is offline

8th March 2012, 11:24 AM #20

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That looks awesome! You should seriously hook me up with your cheat
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